The /spawn command now supports entity keys, e.g.Adds an RGB slider option to all player species.NPCs can have heads set using the playerHeadModel and customHeadSkin commands in their. headswap files in the sp_custom.pk3 for examples. Several new heads are available for the human male and human female species.Currently broken, default is right hip for now. sab file specifies where a hilt will be holstered. A tag_holsterorigin can be added to a hilt for better placement. Lightsabers are now holstered on the belt when not in use.Use the command g_UseIdleAnims 0 to disable them.If that little twirl of the saber that you do in SP when activating it bothered you, you can now disable it to be more like MP with g_noIgniteTwirl 1.A custom ignition flare can be specified for a lightsaber with "ignitionFlare " in the. A lightsaber ignition flare can be enabled in the console by setting cg_ignitionFlare to 1. ![]() This is on by default, allows for more vibrant and high quality saber blades.
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